It needs to be said: Fighting games are too darned complicated. In a couple decades, we’ve gone from punches, kicks, throws and a couple of character-specific special moves, to memorizing maneuvers that only apply when your opponent has canceled your reversal of his super-move. Who is this for?
How nice, then, to find in “Persona 4 Arena” something I’ve been looking for in a fighting game forever: a tutorial. Finally, a game walks you through all the crazy scenarios that are easy to read about in the manual but hard to translate to the controller.
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