Some say online virtual reality operations like “Second Life” have attained the stage of evolution that blogging and the Net itself occupied several years ago. In other words, extremely immersive virtual reality games are about to explode into the public — and commercial — consciousness.
If you’re not familiar with online games like “Second Life,” you will be (the best primer is probably Wired’s “Travel Guide”: Google it.). Think “The Sims” on steroids, an online realm wherein your “avatar” or cartoonish digital representation easily enjoys the ability to communicate, post and broadcast information, go to “real” concerts and lectures, buy “land” and virtual personal and capital goods, and create and manufacture merchandise and services for sale to others (like condominiums).