‘Skyrim’ aims high

Published



“The Elder Scrolls V: Skyrim” gets its setting, ambiance and lore from Tolkien, and its combat from the Ministry of Silly Walks. Bethesda Softworks, nestled just north of D.C., works on two main series: the medieval “Elder Scrolls,” and the postapocalyptic “Fallout” games. “Fallout 3” redefined the role-playing game, and “Fallout: New Vegas” was The Examiner’s favorite game of 2010. Why, then, can’t Bethesda make its olde-time games as fun as “Fallout”?

It’s not for want to trying. “Skyrim,” follow-up to the best-selling “Elder Scrolls IV: Oblivion,” engrosses you from the beginning with its sheer customizability.

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