“Lara Croft and the Guardian of Light,” downloadable to your Xbox 360 now and to your PC or PlayStation 3 on Sept. 28, had none of the makings of a good game.
Most apparent, the game does away with the ground-level, view-from-behind camera system, which was more or less invented by the original “Tomb Raider,” in favor of an isometric viewpoint. “Isometric” denotes a camera system halfway between viewing the action from overhead and viewing it from the side, so it’s like you’re looking at the game at a 45-degree angle from two stories up.
Recommended Stories
Print subscriber? Click here to login/register your account
Digital subscriber? Click here to login/register your account.