From sketch to screen: Game as art

Published



How do you create a world? Today’s epic fantasy game fabulists embrace that challenge with the passion that fueled Italian Renaissance masters’ portrayals of Classical mythology.

Those astonishing landscapes, atmospheric effects, wicked weapons, sinister creatures, and mega-muscled men and maidens don’t just spring from a graphics program. They start as sketches made by human hands. For a brief time, 150 riveting examples in pencil, pen, ink, marker and digital imaging rock Montgomery College’s School of Art + Design.

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