Bullet-time is back

The hard drinking, pill popping anti-hero makes his triumphant return.

“Max Payne 3” offers up a gripping new tale and enough slow-motion shooting to keep any gamer happy.

For the third installment, Max finds himself working security detail for a wealth family in Sao Paulo. Max gets thrown into a web of violence and deceit after a kidnapping attempt at his employer’s party. From there, he and fellow guard Raul Passos end up traipsing all over the city — with shootouts in high-end night clubs, backwater hovels, the favelas and more.

Set well after the second game, Max may be a bit older and more grizzled, but he still has a way with guns and a penchant for monologuing. Bullet-time and the shoot-dodge mechanic return. The first allows you to slow down time and fire off superprecise shots, giving Max a chance against the hordes of thugs. The improved shoot-dodge move lets Max dive into or out of trouble in slow motion, all with guns blazing. And he can keep on shooting from the ground after he lands.

‘Max Payne 3’
» System: Xbox 360, PS3, PC
» Price: $59.99
» Rating: 4 out of 5 stars

The noir-style comic book cut scenes have been replaced with cinematic ones that feed seamlessly back into the gameplay. They still keep that edgy feel, though the colors can be a bit reminiscent of “CSI: Miami” at times.

Chaos-filled multiplayer modes try to incorporate bullet-time into run-and-gun action. It works well, though it’s a bit awkward when you first see it — doesn’t feel quite as powerful as when Max does it in the campaign. But then again, that’s simply a balance issue that is being kept in check.

Fantastic acting and a few tweaks to the old style give “Max Payne 3” a comfortable feel, yet it will keep you on the edge of your seat.

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